YOUR MOBILE MENTAL HEALTH BFF

YOUR MOBILE MENTAL HEALTH BFF

YOUR MOBILE MENTAL HEALTH BFF

Project Overview

Project Overview

iListen is a mobile app designed to make mental healthcare accessible and supportive for everyone. It offers evidence-based interventions and direct access to mental health professionals. Key features include support groups for shared experiences, access to mental health practitioners, and educative resources. This case study explores how iListen aims to nurture and care for individuals struggling with mental health conditions in Nigeria.

My responsibilities

  • User Research

  • UI Design

  • Iteration

Tools

  • Figma

  • Sketch

  • Adobe Illustrator

Background

Mental illness is just as critical as physical illness, and according to the WHO, about 50 million Nigerians suffer from mental health issues. Stigma, lack of awareness, and long wait times for face-to-face therapy make accessing mental healthcare a major challenge in Nigeria. This is where iListen comes in, offering solutions tailored to the Nigerian culture to ensure people get the adequate mental health care they need.

Background

Mental illness is just as critical as physical illness, and according to the WHO, about 50 million Nigerians suffer from mental health issues. Stigma, lack of awareness, and long wait times for face-to-face therapy make accessing mental healthcare a major challenge in Nigeria. This is where iListen comes in, offering solutions tailored to the Nigerian culture to ensure people get the adequate mental health care they need.

My Design Process

My Design Process

Empathize

Empathize

We received 40 responses from individuals between the age range 18 - 44. 10 out of 40 were interviewed for about 20-30 minutes to uncover behaviors and pain-points of people through carefully structured research questions.

Empathize

We received 40 responses from individuals between the age range 18 - 44. 10 out of 40 were interviewed for about 20-30 minutes to uncover behaviors and pain-points of people through carefully structured research questions.

Loss of Control

92.5% of them felt their moods and lives were rarely under control in the past month.

Loss of Control

92.5% of them felt their moods and lives were rarely under control in the past month.

Poor Habits

52.5% reported having poor sleeping and eating habits.

Poor Habits

52.5% reported having poor sleeping and eating habits.

Lack of Support

66.7% felt unsupported by their friends, family, or others around them.

Lack of Support

66.7% felt unsupported by their friends, family, or others around them.

Feeling Unheard

75% felt misunderstood or unheard, when trying to navigate tough emotional situations.

Feeling Unheard

75% felt misunderstood or unheard, when trying to navigate tough emotional situations.

Competitive Audit

Define

Define

User Personas

Ideate

Ideate

During the brainstorming phase, we focused on identifying key features that would address the main pain points uncovered in our research. Our goal was to design an app that not only provided mental health support but also resonated with the Nigerian context. The top three features we prioritized were Anonymous Support Groups, Easy Access to Professionals, and Educational Resources, the others were grouped into a priority matrix.

User Flow

Prototype

I started with putting the design solutions down in wireframes to better understand the flow and interactions with users

Design System

Hi-fi Screens

  • ILISTEN

Results and Takeaways

Results and Takeaways

From this process, I learned the importance of balancing functionality with simplicity. Ensuring that users can easily access the features they need without feeling overwhelmed is crucial. I also realized the significance of incorporating user feedback early and often in the design process to create a product that truly meets users' needs.


Next steps include gathering detailed feedback from a broader user base to identify any remaining pain points and areas for improvement. Refining the design based on this feedback will be essential. Additionally, collaborating closely with developers to ensure that the design is implemented effectively and maintaining a focus on user experience throughout the development process will be key to bringing the app to life successfully.

Other Projects I have Worked On

Other Projects I have Worked On

Branding the podcast ‘Becoming you’

I created the brand identity for the podcast, Becoming You, which offers a safe, supportive haven for young adults, emphasizing community, relatability, and shared experiences.

View CASE STUDY

Branding the podcast ‘Becoming you’

I created the brand identity for the podcast, Becoming You, which offers a safe, supportive haven for young adults, emphasizing community, relatability, and shared experiences.

View CASE STUDY

Branding the podcast ‘Becoming you’

I created the brand identity for the podcast, Becoming You, which offers a safe, supportive haven for young adults, emphasizing community, relatability, and shared experiences.

View CASE STUDY

Becoming You

Becoming You

2024

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REDesigning the BANKING Experience at hb padie

Driven by frustrations with HB Padie and a desire to improve my UX skills, I undertook a user case study to improve the overall experience.

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HB

REDesigning the BANKING Experience at hb padie

Driven by frustrations with HB Padie and a desire to improve my UX skills, I undertook a user case study to improve the overall experience.

View CASE STUDY

HB

REDesigning the BANKING Experience at hb padie

Driven by frustrations with HB Padie and a desire to improve my UX skills, I undertook a user case study to improve the overall experience.

View CASE STUDY

HB

HbPadie

HbPadie

2023

2023

©2024 Faith Oluwale. All Rights Reserved.